Ongoing archaeological excavations in the Abenakis community

Archaeologist Geneviève Treyvaud, in collaboration with the Musée des Abénakis, both part of the Introspect project, are currently excavating the Odanak Aboriginal community in Centre-du-Québec.

See the article by CBC (French only) : 

Des découvertes intéressantes lors de fouilles archéologiques à Odanak

Deux personnes qui fouillent dans la terre

16 août 2017 Photo : CBC/Anne-Andrée Daneau

Personne qui fouille dans la terre

Photo : CBC/Anne-Andrée Daneau

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New Augmented Reality application for the Abenakis Museum

Abenakis Museum in Odanak village, one of the partners of the Introspect project, has just implemented an augmented reality application highlighting the archaeological and historical discoveries of their community (in French):

Museum website :

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Introspect presentation at the Inria Scientific Days event

On June 16th, Théophane Nicolas (Inrap) presented the INTROSPECT project at the Inria Scientific Days in Sophia Antipolis, as part of a session entitled “Le Numérique en Culture”

Website : (in french)

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Introspect presentation in Lyon

On June 9th, Théophane Nicolas (Inrap) participated in the CNRS INEE “Tomo3D” Networks in Lyon, where he presented the INTROSPECT project. The TOMO3D network:

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Dig at the Beg-Er-Vil archaeological site in France

On June 6th, Théophane Nicolas (Inrap), Ronan Gaugne (University of Rennes 1 / IRISA / Inria) and Jean-Baptiste Barreau (CNRS / CReAAH) joined Grégor Marchand (CNRS / CReAAH) with anthropologist Rozenn Colleter Inrap) for a work meeting at the archaeological site of Beg-Er-Vil. This site being excavated constitutes an important case study for the INTROSPECT project. The last excavations made it possible to discover the rest of a circular hut of about 9 m². Small stones planted indicate the position of the partitions. In the center of the hut, a huge pit fireplace measuring 1.50 m in diameter and 30 cm deep was also discovered.

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50th Annual Meeting of the Canadian Archaeological Association

50th Annual Meeting of the Canadian Archaeological Association: 2017 Ottawa-Gatineau, Ontario May 10–14, 2017

At this meeting, Marie-Anne Paradis and Geneviève Treyvaud presented a poster explaining the functioning and the different tools of the CT Scan multidiciplinaire laboratory of tomodensitometry as well as the Introspect project. James Woollett, in collaboration with Geneviève Treyvaud, also presented the first tests for the application of computed tomography technology in the analysis of seal teeth from an archaeological site in Greenland.

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Valérie Gouranton Biography

Valérie Gouranton has been a lecturer at the INSA in Rennes since 2006. She is co-author of about 70 international publications, has supervised 10 doctoral students and currently supervises 4. She was previously a lecturer at the University of Orléans between 1999 and 2006. She holds a doctorate from the University of Rennes, obtained in 1997.

Member of the Hybrid team, UMR IRISA / Inria-Rennes, her research activities are Virtual Reality, 3D Interaction, Collaborative Virtual Environments and issues related to the use of Virtual Reality for Archeology. Virtual Reality opens new perspectives in the field of cultural heritage and more specifically in archeology where scale-1 reconstructions in an immersive platform like Immersia ( offer tools and methods of innovative work for archaeologists. This field of application is accompanied by particular scientific problems: the representation of time. The archaeological sites studied have evolved over time. The dynamic and interactive representation of these evolutions allows archaeologists to better understand this evolution and the management of uncertainty. Site reconstructions are based on observations of vestiges and assumptions. Uncertainty must be taken into account both in the process of reconstitution and in the final restitution. Artefacts studied by archaeologists are often closer to nature than polished industrial objects derived from CAD typically encountered in virtual reality, which implies increased complexity on geometry. The solicitation of the proprioception and the motor capacities of a user in immersive virtual reality makes it possible to reproduce and better understand certain technical gestures carried out for example during the construction of certain monuments. Another form of interaction is the possibility of enriching the digital model with annotations that allow archaeologists to keep a visual trace of their reflections. Different processes of 3D reconstruction of sites and objects based on techniques of photogrammetry, laser scanner and medical imaging have been proposed. They both preserve high quality digital information for endangered sites and also access innovative virtual reality tools.

She set up this theme in 2012 in association with the UMR CReAAH (Center for Research in Archeology, Archeology and History) and we created the National Conservatory of the Archaeological Heritage of the West (https://cnpao.univ-rennes1.Fr) at the beginning of 2013. She is or has been involved in ANR, FUI, Labex Cominlabs projects with virtual reality training scenarios with interaction: CORVETTE and SIFORAS (industrial domain), S3PM and SUNSET (medical field) and PREVIZ cinema). She was also a member of the European VISIONAIR infrastructure project (FP7). She is the advisor to the French ANR Franco-Québec INTROSPECT project on the themes of archeology and Virtual Reality. She is a member of the Board of Directors of the French Association of Virtual Reality (AFRV), was elected to the Scientific Council of INSA Rennes, Laboratory Council of UMR IRISA and was co-supervising Master Research in Breton Computer Science. Website:

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Théophane Nicolas Biography

Théophane Nicolas is a ceramologist, in charge of operation and research at the National Institute of Preventive Archaeological Research (Inrap), of which he is an elected member of the scientific council. He is a permanent member of the UMR 8215 Trajectoires – De la sédentarisation à l’État (Trajectories, from the Sedentarisation to the state).

As a specialist in ceramic productions in the Bronze Age in Europe (methods of production, typo-chronology, cultural dynamics, social status), he tries to develop research on the uses of building land in northern France.

Co-editor of several books (4), he has also contributed to monographic and synthetic articles in collective works and in national journals (36). He has been working on some 100 ceramic studies in INRAP reports, several of which are in the process of being published.

He is a member of the board of directors of the Association for the Promotion of Research on the Age of the Bronze Age; An association which aims to contribute to the development of archaeological studies and research on European protohistory and particularly on the Age of the Bronze.

Since 2012, it participates with UMR IRISA, INSA Rennes, Of Rennes 1 and the PMEImage and the development of new approaches and tools of 3D analysis for the study of archaeological furniture, notably through the project Imageries and Multi-modal inteRactions for Archeology (IRMA) Défi Imag’In of the CNRS under the Direction of B. Arnaldi (Insa Rennes, UMR 6074IRISA) ( Article119

Institut National de Recherches Archeologiques Préventifs :

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Ronan Gaugne Biography

Ronan Gaugne, Research Engineer at the University of Rennes 1.

He graduated in September 1997 from the University of Rennes 1 with a PhD in Computer Science.

He has been the technical manager of the virtual reality platform Immersia ( since its construction in 2010. This platform, common to IRISA and the Inria research center, is dedicated to research activities and offers software and hardware, high-end equipment and expertise support in the field of virtual reality.

He worked for more than ten years in the Company Atos Origin as IT architect and project leader. He managed several technical teams mostly in Telecoms. He was an associate professor working on virtual reality clustering at the University of Orleans for three years, between 1999 and 2002.

Since his involvement in the Immersia platform, he promotes interdisciplinary collaborations around this facility, especially between archaeologists and computer scientists. He is member of the “Association Française de la Réalité Virtuelle (AFRV)” a French association that promotes the real virtuality domain and gathers the main French stakeholders in Real Virtual reality from both the Academic and Industrial sectors.

He is currently involved in the collaborative project “West Digital Conservatory of Archaeological Heritage (in French, “Conservatoire Numérique du Patrimoine Archéologique de l’Ouest”, whose research has been presented to several CH reviews and conferences such as Presence, IJHDE, Euromed and Digital Heritage. His work on this project focuses on the use of immersive virtual reality for archaeology.

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Jean-Baptiste Barreau Biography

As a CNRS computer engineer since 2008, I joined the CReAAH laboratory in 2011 where I am responsible for the development of computer applications and the 3D modeling and digitization of archaeological sites. Between the IRISA and the CReAAH, I manage the West Digital Conservatory of Archaeological Heritage (WDCAH – whose mission is the backup, support and exploitation of 3D productions of the french Grand-Ouest archaeological community.
I also do a thesis in computer science entitled “Techniques of production, exploration and analysis of virtual archaeological environments” under the direction of Bruno Arnaldi and the supervision of Valérie Gouranton.
Page web :
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